25 Mar 2011

Weekly update (week 12)

Yeah... this week we have done no actual work on our games, myself I had finals in school and Martin started taking his drivers license. So no time over for games.


19 Mar 2011

Weekly Update (Week 11)

Back again!

These last twoo weeks have been busy. Mainly by looking for a job (Want to hire me? Just kidding...) but also because I wanted to write an introduction scenario for the skirmish game me and a friend started at a few weeks ago. With my recent changes that is... Changes I did without asking him... hi hi hi... dont tell anyone... But why an introduction scenario? Well I figured that I need to introduce myself to it. The scenario I wrote is for a platoon of American riflemen to scout a table full of forests. The mission: Scout all four corners of the table. The opposition: mainly German riflemen, but the occational machinegun and foxhole to stumble upon. Now I just need some players to test it on...

Johan in the meantime is continuing the work on his current project. Hopefully he wont run out of ideas before he gets the 100 different cards he want for the first playtest. Will probably be quite fun to see how people react to it.

So, until next time, Have a nice day

11 Mar 2011

Weekly update (week 10)

Time for another update.

Myself school have taken up most of my time. The writing of rules for Arcane Arena have begun. Their is still tokens and a game board together with some additional cards that needs to be done. I will try to work as much as possible on the game since I really want to see how it plays.

Martin is still working on his project.

That is all for this week.

6 Mar 2011

Weekly Update (Week 9)

Hello. I almost forgot about the update. Almost... but I didn't.

These last two weeks I've been looking into the WW2 skirmish game in 15mm that I and a friend started a while back. What I've been focusing on is making it simpler and I've come up with a key change. Instead of making it a 1vs1 game I'm thinking of making it a coop game where 2-3 players each control a squad against a gamemaster. I'm toying with the idea of the gamemaster rolling on a table before the game to see what resources he'll have. In secret ofcourse. So the players may know that if he rolls a 10, he gets a tank and that he gets 10 rolls on the table. So there might be no tanks, and there might be 10! Then add machineguns, snipers mortar-barrages and the like and you'll have to be careful when moving around the next corner.

Johan is still working on his card game. He's a bit busy in school, but the work is continuing.

If you have any comments or think that something sounds fun, please tell us! We'll listen to what you'll have to say and if you show some interest, then we are more inclined to work on that.

Until next week