3 Sept 2010

Weekly update (week 35)

Since it takes more than one week for us to write a game (believe it or not) we'll start a weekly update telling you what we are working on. If something sounds very interesting, please let us know and it might get a bit of extra attention. Also, these updates is a way for you to know in advance what might come.

I'm currently working to get a release document of my best game so far (probably) Vector Launch. It will probably take a few weeks as I'm quite serious about getting it to look good and have understandable rules. But I also had a new idea recently that I would like to explore. A Terrorist vs Counterterrorist building assault game. I must be honest and say that I got the idea from reading Chris Ryan (who writes about SAS). I get a lot of ideas from reading... There is one I got last night but I'm not quite sure of how I want it to work just yet... It will probably end up in nothing.

Johan is working on his zombie-apocalypse game, Zombie Teaparty - How British can a zombie apocalypse be? (I think that was the full name). It is quite fun actually and the system works well. Currently he's working on objectives or achievements to make the game a bit more stressful. Oh, and he is also working on the first "boss"-zombie. And this week we playtested for the first time his idea for Paraverse-Planetside. The miniature game in the same universe as his Battleships game. This game is in what we call Alpha-Alpha-1 stage. That means that as we play we make up half of the rules as we go along. It will probably take a while before it turns up on this page.

In addition, I'm happy to see that the first non-Swedish visitors have found their way here. And it only took one week. Could have something to do with the link I have in my signature on Battlefronts forum but you'll never know. Anyways, Welcome! I hope you come back.

/Martin

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